#Impostor factory plot movie#
Why is this not a movie at this point? Gameplay Score: 1/10 You just move in an overhead view to the next location at the game’s speed for three hours, with your destinations being always evident. Even the ability to run is sometimes gone for no real reason and there are no forms of puzzles to make this trip remotely adequate either. Only the beginning has any form of searching, and despite that it gave me hope for more things to do, the entire journey becomes a hallway with the occasional need for pushing another button than the D-pad. Impostor Factory is a big example of the fears I have for lacking interactivity, as there is basically nothing to say here. Narrative titles are a hard subject for me to tackle, because of how the gameplay can be barely present. While this pleases no one completely, I can say that this tale is definitely an emotional one that almost made me cry.
#Impostor factory plot how to#
It simply struggles to find a clear audience due to trying to appeal to both fans and newcomers, with no idea on how to do so properly. This is still a heartwarming and sweet adventure, even if the ending felt rushed and forced. It has too many familiar tropes and sidelines the unique elements it has to offer, turning this into a novel rather than a great continuation of the series’ legacy. This confusing issue comes from how this instalment does not have enough to stand on its own. Regrettably, having played the previous entries can also be problematic, since it will make this story predictable after the first 15 minutes. What is then a shame, is that this aspect and certain twists rely heavily on knowledge from the previous titles, to the point that it can be hard to get invested because of minimal explanations to what is going on. However, when this takes a backseat to let the overall lore shine, things start to get fascinatingly surreal due to touching upon bigger themes that got sidelined in order to let the characters shine.
Everyone in the cast has believable personalities with good dialogues and connections, but this structure is rather traditional than memorable. Unfortunately, the overall plot is focused on a rather cliche romance. All significant parts of the story get enough time to become fulfilling and do not go overboard with unnecessary expositions, providing good weight to this journey. In fact, everything is wonderfully developed. I also admire this game for taking you on a stroll with what seems like simple or awkward characters, but eventually give good reasons for this slow beginning. Thankfully, the plot allows lighthearted moments to enter as nice breathers as well, such as jokes about a red herring and an adorable rice cooker who obviously knows what will soften anyone’s agony. This is as far as I can go without spoiling the bizarre surprises, but this is yet another strong tale that deals with familiar elements from its predecessors, like existentialism and ethics. Although, as soon as he does so, things start to get strange and uncomfortable. Despite that he has no idea of why he got invited or even where this place is, he decides to attend. On a dark and stormy night, Quincy is on his way to a party at a mansion. I honestly have no clue of what to expect, but I am ready to cry my heart out once again. Finally, the people at Freebird Games have released their latest entry, Impostor Factory, in order to continue this saga. While severely light on interactivity, these projects have such beautiful storytellings and characters, that I am surprised that they are not more talked about.
To the Moon, A Bird’s Story, and Finding Paradise, are three games that have touched me on an emotional level that few other titles ever could.