The Claidheamh Mòr is a shield charge restoring sword as it restores 25% shield charge per kill and it also increases the shield charge duration by 0.5 second which makes a big difference. +0.5 second increase shield charge duration.It also can make very fun 1v1 melee duels against another Half Zatoichi user. The Half Zatoichi can also give you overheal if you are at max health which can help immensely. The Half Zatoichi is a health restoring sword as a kill will grant you 50% of your base health back. HIDDEN: Any player that wields the weapon can one hit kill you as well as themselves.This weapon is honorbound: Holstering the weapon before a kill will deal 50 hp to self.Restores 50% of your base health per kill.That is well enough to tell you how dangerous this weapon can be, even with such a detrimental penalty. The reason why this is deadly is that, if you can land a crit after a Splendid Screen shield impact at max charge, you can one shot a heavy. The Scotsman's Skullcutter deals 78 hp per hit and 234 hp per critical hit, which is enough to kill 8 out of 9 classes in the game! However, when active, it lowers your speed by 20%, which makes it worse as demo is the 3rd slowest class. The Scotsman's Skullcutter is a very very deadly weapon when random crits are enabled which is the default in Casual. Only the Eyelander and it's reskins are in this category The Claidheamh Mòr (Restores +25% Shield Charge per kill)Ī sword that buffs the Demoman with certain stats like health and speed per kill.The Persian Persuader (Restores +20% Shield Charge per hit/based on ammo pack).The Half Zatoichi (Restores 50% of your base health per kill).There's three swords that are in this category which are: Only the Scotsman's Skullcutter is in the category.Ī sword that restores a certain stat like health and shield charge from a hit or a melee kill. It's pretty much just a melee weapon with the sword attribute. There's 5 sword weapons as of today and there will be 3 types of swords to differentiate the five swords which is: The Sword attribute gives any melee weapon to holster and deploy slower by a notable amount, to counteract that, they added a 37% longer range so that it can hit at a much longer range. The Sword attribute was implemented after people said the Eyelander and it's reskins were too powerful with the hybridknight. If you want to deal reliable and consistent damage? The Stickybomb Launcher is for you! I can continue on making a literal essay for the Stickybomb Launcher only but there's a lot to cover on the other secondaries. It can also be used as a deterrent when you are in a tight position. The Stickies are also famous for it's defensive uses in traps in tight choke points and corridors, which can surprise cocky and oblivious enemies. But there's a reason for sticky spams, to pressure the enemy from pushing/holding, as well as to finish off weak enemies. Stickies are infamous for "m2+m1", which yes, it is how it should be used when playing offensively. It is the 3rd best burst damage weapon behind Spy's backstabs and Sniper's headshots, so please use it wisely since the reloading time takes a while to do. The Stickybomb Launcher is a projectile launcher that shoots out stickies which can be used in multiple ways: There's a reason why people call this a second "Primary". The O' so reliable Stickybomb Launcher, the second "Primary" of the Demoman. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.Īhhh. The Demoman excels at swift destruction he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. The Demoman is a scrumpy-swilling demolitions expert from the Scottish town of Ullapool, and is one of the most versatile members of the team.